﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RolePlayingGame
{
    public class EnemyDouble : EnemyBase, ICollidable, IRenderable
    {
        private const char enemyDoubleSymbol = '\u262c';

        public EnemyDouble(Coord startLocation, int level)
            : base(startLocation, enemyDoubleSymbol, level)
        {
            this.Level = 3;
            this.Health = 800;
            this.DamageDone = 40;
            this.DamageCollisiton = 80;
        }
    }
}
